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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - Amiga
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Game info
AmstradCPC

Rampage

Rampage
GenreArcade Platform
DeveloperBally Midway
PublisherActivision
Released1987
Rating
Graphics:7.0
Sound:7.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Rampage is a 1986 arcade platform game by Bally Midway in which players take control of three gigantic monsters trying to survive from military attacks while destroying all city buildings! The game was converted to the Atari 2600, Atari 7800, Atari Lynx, Atari XE/XL, Atari ST, Commodore Amiga, Commodore 64, MS DOS, ZX Spectrum, Amstrad CPC, Nintendo NES and Sega Master System.
 
Review
RampageSTORY / GAMEPLAY
After a bizarre experiment went wrong, three everyday Joes transformed into giant monsters (a 50 foot tall Gorilla a Lizard and a Werewolf)! You can select the one you like the most and terrorize the city! In a desperate battle for survival you climb skyscrapers and smash the walls with your fists searching for edibles that appear inside the shattered windows. Grabbing inedible items like TV sets and toasters will inflict some damage (your stamina is indicated by the energy bars at the top of the screen). Up to three players can join and play at the same time. Damaged buildings will eventually collapse into rubble but a moment before you must leap off as getting trapped on the collapsing debris masonry will leave you weakened! The nation's military and police forces might also bent on your destruction so try to avoid (or punch) the troops who fire at you from the windows and the gunships that are constantly circling overhead. You can also punch -and be punched- your fellow monsters. Upon losing all of your energy, you revert back to your human form hiding your nakedness as best as you can, shuffling off-screen embarrassment. When a whole block of buildings is demolished, a new city block appears ready for round two. There are 50 cities and the monsters spend three days in each one which equals to 150 different screens! The game is fun to play, either in two or three players mode or even in single player (the CPU controls the other two), offering addictive gameplay and easy-to-master controls.

GRAPHICS / SOUND
The CPC conversion visuals are colorful and the city blocks are nicely designed, resembling quite well the original (arcade) version. The sprites look and act funny like when you accidentally fall from a building and your monster closes its eyes in terror. The action is not that fast but overall, Rampage is really fun. The sound is nicely done too, including a few sound effects (when punching an opponent monster or when demolishing buildings etc) whilst there is a cool (but rather repetitive) in-game music.
 
Screenshots
  • Rampage
  • Rampage
  • Rampage
  • Rampage
  • Rampage
  • Rampage
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
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